Monday, 28 September 2009

The Battle of Rohenburg - Second Game


CAMPAIGN BACKGROUND


Tactical Map 1 July 1813


Rohenburg is a small village on the Dresden road east of the river Saale.

3rd Russian corps hold the village, and Kutuzov is leading 2nd corps to support them.

Napoleon is leading 2nd and 3rd French corps to take the village.


WARGAME



Table at start of game Russians top, French bottom

Top road to Zeitz.

Left road to Gera

Right road to Dresden

Bottom road to Greiz


Map squares

F7, G7, H7

F8, G8, H8

F9, G9, H9


Game objective is to capture village of Rohenburg

2nd Russian corps (Jan) in and around town

3rd Russian corps (Jan) will enter top left

2nd French corps (Paul) will enter bottom left

3rd French corps (Paul) will enter bottom right


BATTLE REPORT


French advance

2nd French corps (nearest camera) have rolled good movement dice and reached the road ahead of the Russians

3rd French corps have swung around to approach the town from the west, to avoid marching on the Russian guns. They are on engage orders and are about to attack the Russian Cossacks.

French lose cavalry melee


The French won the first melee, on the right flank, against the Cossacks, who can be seen retreating on the hill far left.

However the guard grenadiers, who have low morale due to earlier casualties, have lost their melee and are routing (front right). In doing so they have shaken the square, which Napoleon is trying to rally.

Both French corps are approaching their objectives and are about to engage Rohenburg (right) and the Russian held farm (left)

Russians hold despite cannister fire from French artillery


Despite being outnumbered at Rohenburg the Russian infantry continue to hold. The French gunners have routed and the Russian artillery is moving into canister range.


The Russian infantry in the farm is also holding their own against two French brigades who are exchanging fire with them. The French artillery, now almost in canister range, have failed to inflict a single casualty.

The Russian cuirassiers have reformed after their melee and are awaiting orders to attack



French cavalry and artillery rout

Both French cavalry brigades are in rout, as also are the right hand artillery battery. One infantry brigade engaged at Rohenburg has also routed, and its neighbour is shaken. Napoleon is about to order a withdrawal before the Russians can take advantage of the situation.

EFFECT ON CAMPAIGN

The young guard, the second best corps in Napoleon’s army, was effectively finished as a fighting force, and Napoleon’s attempt to storm the river Saale has ended in defeat.


French casualties – 3 cavalry, 6 infantry, 2 gunners

Russian casualties – 3 cavalry, 3 infantry, 0 gunners


GAME NOTES


Game played September 2009.

Paul commanded the French.

Jan commanded the Russians.


This is the second time we have fought this game. Last time the Russians had a run of exceptionally good dice, and the French very poor ones, resulting in more serious damage to the young guard corps, who had already suffered severe casualties in an earlier battle.


The dice were again in favour of the Russians, though not so dramatically as the first game. However the French again rolled dismal dice, so the end result was the same. Still a victory for the Russians.


We changed the artillery rules considerably as a result of this game It highlighted that the rules favoured the artillery too much. In future the infantry will be the deciding factor with the guns only being very effective at close, or cannister, range.

Thursday, 24 September 2009

The Battle of Rohenburg - First Game

CAMPAIGN BACKGROUND


Tactical Map 1 July 1813


Rohenburg is a small village on the Dresden road east of the river Saale.


3 Russian corps hold the village, and Kutuzov is leading 2 corps to support them.


Napoleon is leading 2 and 3 French corps to take the village.


WARGAME

Start of game - Russians top and French bottom


Top road to Zeitz.

Left road to Gera

Right road to Dresden

Bottom road to Greiz


Map squares

F7, G7, H7

F8, G8, H8

F9, G9, H9


Game objective is to capture village of Neustadt

French (Paul) - 2 and 3 corps enter bottom

Russian (Jan) - 3 corps in Rohenburg, 2 corps enter top right

BATTLE REPORT


French Deployment

3 French corps (right) have abandoned the Greitz road and moved to their left to avoid the Russian artillery covering the road. They have swung around the farm and are now approaching Rohenburg from the west.

2 corps (left) have advanced north towards the Dresden road. The French now occupy a strong position between the two Russian corps.


Russian Deployment

Thursday, 17 September 2009

The Battle of Lutzen


CAMPAIGN BACKGROUND

Tactical Map 28 June 1813




Lutzen is a village east of the river Saale on the Leipzig road

The village is held by 1st Russian corps

14th Westphalian corps is ordered to cross the river and take the village


WARGAME

Table at start of game

Having kept the Russians guessing as they crossed the bridge and deployed on the west bank, the Westphalians move two brigades into the woods and advance the rest to their left.

Behind the woods the Russians are also redeploying to meet this development.


cavalry melee and infantry skirmish in woods


The French cavalry have beaten the Cossacks who retire shaken.


Both sides skirmish in the woods, but the Russians have more infantry support available.



The melee in the woods could go either way



Westphalian cavalry opportunity charge the Shaken Cossacks and rout them. Russian gunners take cover in the nearby square.


Westphalian infantry and artillery move up on the left, but have suffered casualties from enemy artillery before they were driven into the square.


The fight for the woods continue, but the Russians are gaining the upper hand. On the right one Westphalian brigade is in rout, on the left both brigades are shaken. There is only one infantry brigade in reserve.


French cavalry pin Russian reserves


Both sides have received casualties, but more Westphalian brigades are shaken than Russian. If their infantry can hold on until the artillery (on the right) can unlimber and fire on the square they might just pull it off.


If the Russians can rout just one enemy brigade it is likely that off the shaken ones will join them, and that would be the end of the Westphalian attack.


The result is very much in the balance.



Westphalians break and rout

The Russians moved first. The right hand brigade fired on the routing brigade forcing nearby shaken brigades to test morale. They also routed and the whole thing fell apart.

The Westphalian cavalry covered the retreat over the river Saale.

The Russians had also suffered heavy casualties, but remained in possession of Lutzen.


EFFECT ON CAMPAIGN

Things are looking rather bleak for Napoleon. Every attempt to cross the river has ended in failure. He must now decide whether to settle for holding the west bank, or to risk everything on a more determined attempt to cross the river.


GAME NOTES

Game played August 2009.
Paul commanded the Westphalians.
Jan commanded the Russians.

Another very close wargame, right up to the last move either side could have won.
These smaller games seem to suit us lately. They can be fought to an end in 12 moves or less. As we usually only have a couple of moves a day, a game lasts a week.

We are both very pleased with the rules. The close fought games seem to prove that the rules are working very well.

Russian casualties – 3 infantry, 3 cavalry, 0 gunners
Westphalian casualties – 6 infantry, 1 cavalry, 0 gunners

Each casualty results in a morale test.

Saturday, 12 September 2009

The Battle of Weimar


CAMPAIGN BACKGROUND


Tactical Map 26 June 1813


Weimar is a small town to the west of the river Saale


The Russians have crossed the river and occupied the empty town.


The French Army are is some disorder following their defeat at Gera and Neustadt, and it is down to the Imperial Garde to stop the Russian advance.


WARGAME

Photo 1 – Table at Start of Game



Top of the table road to Allstedt

Left road to Gebsee

Right road to Naumburg

Bottom road to Jena


Map squares

A4, B4, C4

A5. B5, C5

A6, B6, C6


Game objective is to capture town of Weimar

1st French corps (Jan) enters on Gebsee road (left)

4th Russian corps (Paul) is in position at Weimar



French garde approach Weimar



The 4th Russian corps is deployed in and around Weimar. The infantry are in line behind the town, with the cavalry on the left and the artillery on the right.

The Imperial Garde approach on either side of the Gebsee road. Their artillery are engaging the Russian guns and the cavalry (out of photo on left) pinning the Russian cuirassiers.


Russian gunners abandon guns and run away



The Garde artillery (left) have won the artillery duel and the Russian gunners rout.

In Weimar the Russian jager brigade has been replaced by the Pavlov brigade. The French grenadiers have take casualties but are still skirmishing for the town.


Russians hold Weimar and repulse Garde infantry

The Russians are proving no push over for the Imperial Garde.

In Weimar the Pavlov brigade have routed the Garde Grenadiers and shaken their supports. The Russian cuirassiers have charged the Garde Chasseurs and won the melee. Both are hurt, but the Chasseurs have 2 casualties and are Shaken, the Russian cuirassiers only 1 casualty and Disordered.

But it is still anyone’s battle. Two Russian brigades are in rout. The jager brigade has routed back through the rear section of the town, and the line brigade previously in support of the Russian artillery have also been routed by the Garde artillery.


Russian cuirassiers win cavalry melee

The battle for Weimar continues. Three French infantry brigades are Shaken and only one remains to take the town. They have broken the Pavlov grenadiers, who are routing into the town.


In the near ground the Russian cuirassiers have charged the Guard Chasseurs and broken them.



Start of the Russian rout

The Russian infantry and artillery are in rout. In the left hand village section the Pavlov grenadiers are also in rout and are about to take the one remaining Russian brigade with them. Fortunately the cuirassiers have won the cavalry melee and can cover the Russian retreat.

Only one French brigade is formed and, supported by the garde artillery, have taken the town.

EFFECT ON CAMPAIGN


Napoleon had to win this battle, and did – just. The garde have taken a battering, but they have halted the Russian advance and driven them back across the river Saale.


Kutuzov is unlikely to repeat an attack over the river, but will hold the east bank.



GAME NOTES


Game played August 2009.

Paul commanded the Russians.

Jan commanded the French.


This was the closest fought wargame we have had for a very long time. It went the full 12 turns and could have been won by either side right to the last round. Whoever went first would stand a big advantage, and it was Jan.


Her Army was on Attack orders and with only one brigade not Shaken or in Rout she had to continue to attack on the town. Both sides were equal and it was down to the dice throw. Jan threw 10 with two D6 and the Pavlov grenadiers routed, taking two Shaken brigades with them.


Russians casualties - 7 infantry, 2 cavalry, 2 gunners

French casualties - 8 infantry, 4 cavalry, 0 gunner


In our rules even one casualty results in a morale test, so these were heavy casualties.


Friday, 4 September 2009

The Battle of Gera


CAMPAIGN BACKGROUND


Tactical Map 25 May 1813

Gera is a large town on the east side of the river Saale on the Erfurt to Dresden road


It is the only town occupied by the French on the east bank


2nd Russian corps has been ordered to attack and take the town.



WARGAME



Photo 1 – French in Gera, Russians approach from right

Top road to Naumberg

Left road to Jena

Right road to Rohenburg

Bottom road to Neustadt


Map squares

D7, E7, F7

D8, E8, F8

D9, E9, F9


Game objective is to hold village of Gera

2nd French corps (Jan) already in Gera

2nd Russian corps (Paul) enters on Rohenburg (right) road


BATTLE REPORT

Photo 2 – Russian attack


The Russians have launched their attack from south of Gera, and the French are redeploying to meet it.


The leading Russian brigades are skirmishing with the garrison of Gera, whilst the supports and artillery move up in support




Photo 3 – Russians win fire fight on right of Gera


On the right of the town both sides have been engaged in a fire fight which the Russians have won and the French are in rout.


The garrison continues to hold and the Pavlov grenadier brigade is moving up to join the fight.




Photo 4 – Russians prepare to storm Gera


On the right two Russian brigades are moving past the town


In the centre the remaining two brigades are now in position and await orders to storm the town.


On the left the artillery and cavalry are engaged in a stand off



Photo 5 – Russian and French cavalry stand off


The cavalry are well matched and neither side is prepared to take the risk of a melee.


The artillery is also facing each other, the French square has withdrawn and the guns fire ineffectively at each other.


Photo 6 - French rout from Gera


The Russians have routed the garrison, but at the loss of one brigade, and have captured one section of the town. The remainder is still held by the French, but two of their brigades are in rout.


EFFECT ON CAMPAIGN


The French withdrew to the west bank under cover of darkness.


This is the second defeat for the French, and they have lost their only hold on the east bank of the river Saale.


The Russians are now deployed along the east bank from Lutzen to Neustadt and well placed to push across to the west bank.



GAME NOTES


Again the house fighting rules were well play tested.


We used the new rule where both are Disorganised following hand to hand or skirmish fighting in a town, and it worked well.